Xbox Cuts 268 More Jobs, and Halo Now Belongs to Activision

Xbox Cuts 268 More Jobs, and Halo Now Belongs to Activision

Yesterday’s memo from Matt Booty landed with the usual corporate softness: 268 roles gone, studios reshuffled, a “reset” that’s apparently three-quarters complete. Read past the press-release language on Xbox Wire and the picture is far bleaker. This isn’t a trim. It’s the dismantling of Xbox’s first-party identity, and Halo is the trophy being handed over.

The headline moves: Activision absorbs Rare and World’s Edge, and will build the next Halo game with a purpose-formed team explicitly walled off from Call of Duty. Obsidian shifts under Bethesda Softworks. Playground merges with Turn 10. Microsoft Casual Games goes to King. And Undead Labs has walked away entirely on exit terms resembling Double Fine’s, taking State of Decay 3 to a new publisher with a day-one Game Pass release.

That last detail is the tell nobody’s discussing. Undead Labs didn’t get consolidated. It got out, with IP arrangements intact. When one studio negotiating its own departure is the success story of the round, you know what the alternative looks like.

The numbers hide the damage

268 is the official figure, but it’s not evenly distributed. World’s Edge, the Age of Empires studio, lost just under half its staff. Creative director Adam Isgreen confirmed his own departure and the studio’s gutting in a post I came across on ResetEra, noting that the “great plans for what’s next” are now uncertain after the Activision move. Half a team doesn’t ship expansions. The Age of Empires content pipeline under new ownership is a genuine open question, not a footnote.

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Worse is Ninja Theory. Two separate sale agreements fell through, and consultations on a proposed closure have begun. If the studio shutters, the fate of the Hellblade IP hangs in limbo. Contrast that with Undead Labs securing its catalog and the asymmetry is stark: some studios negotiated, others got liquidated. Which one you are apparently depends on leverage nobody outside the building can see.

Xbox Cuts 268 More Jobs, and Halo Now Belongs to Activision

The human cost shows up in details like a Halo cinematics director I found promoted and laid off in the same week. That’s not a restructuring plan working as intended. That’s chaos with a memo attached.

The Halo question nobody can answer

Scroll through the Reddit threads on r/GamingLeaksAndRumours and r/xbox and the reaction is uniformly grim. “Halo died with Reach” repeats like a funeral bell, alongside fears the franchise becomes a live-service monetization machine. I’m more ambivalent than the mob. A team siloed from Call of Duty could iterate faster and take real swings. Or it could produce Halo as a service skeleton with a campaign bolted on. Both outcomes are plausible, and nobody at Microsoft has committed to which.

The structural risk is real regardless: Halo development now splits between a new Activision team and a skeleton crew remaining at Halo Studios for community support. Split-brain development across two corporate cultures on your flagship franchise is how franchises quietly die.

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There’s also the quieter signal in the casual games move to King, which hints Microsoft wants ABK’s mobile muscle running its non-premium portfolio. Combined with divestitures and a next-gen slate one Reddit observer called an “empty slate,” the pattern is a company optimizing for margins rather than building toward a console generation it seems半-reluctant to fight for. We’ve covered Xbox’s competitive stumbles before, from PS5 outperforming on multiplatform games to the Series X’s record-breaking launch now feeling like ancient history.

The restructuring runs through June 2027, with Arkane Lyon’s consultation expected to drag through year-end and French labor law potentially altering outcomes. Expect more cuts before FY27 closes. Employees are already bracing for rolling uncertainty.

My take: Xbox isn’t being shut down, it’s being hollowed into a publishing and platform business that happens to own some studios. Maybe that’s rational in a market where console sales matter less every year. But I can’t shake the feeling that a company that once defined itself by Halo, Fable, and Forza is now betting its soul on other people’s franchises, and history doesn’t reward companies that stop believing in their own games.

With ten years in the Industry, I write to provide our readers with the best material and great experience.

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